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		<title>Prawnstar Productions &gt; Blog</title>
		<link>http://www.prawnstarproductions.com/blog/index.php</link>
		<description><![CDATA[© Sean Sutton - Prawnstar Productions 2006 - 2008]]></description>
		<copyright>Copyright 2008, Sean Sutton</copyright>
		<managingEditor>Sean Sutton</managingEditor>
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			<title>Splash page change</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080803-001554</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_home.png"/></span> Very quick update: I&#039;ve changed the splash page to give a flavour of how I would like the next installment (v3.0) of Prawnstar Productions to look. Please <a href="http://www.prawnstarproductions.com/index.php" target="_blank" >have a look</a>.<br /><br />There won&#039;t be too many updates for a while. I am starting a job as an Interactive Developer at <a href="http://www.digitati.co.uk" target="_blank" >Digitati</a> and have my work cut out :). Exciting as this is, it pains me that the dynamic menu generation is still only half-implemented. If you find all of the projects disappear from site after clicking on a category from the upper menu (eg. games, articles, etc.), please just click the category again and they&#039;ll reappear.]]></description>
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			<author>Sean Sutton</author>
			<pubDate>Sun, 03 Aug 2008 07:15:54 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=08&amp;entry=entry080803-001554</comments>
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			<title>Grand Theft Nautical - over-due update.</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080722-143643</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_uwe.png"/></span> A substantial update for <a href="http://prawnstarproductions.com/uwe/grandtheftnautical/index.php" target="_blank" >Grand Theft Nautical</a> has just been added. Features include:<br /><br />- screen refresh issues should now be a thing of the past (eg. when you roll over a background component).<br />- Moving the app now sees the playfield redrawn correctly (some issues with XP).<br />- Major memory leak fix (when you died before, spare CPU cycles were eaten up).<br />- Tidy up to title screen and GUI.<br />- instructions updated on project page.<br />- game can no longer be resized by accident.<br /><br />Still to-do:<br />- toggling radio buttons can still &#039;stick&#039;. No idea why this is happening.<br />- would love to update a high score table automatically.<br />- Testing on Mac; XP anomaly when dragged off-screen.<br /><br />Grand Theft Nautical is more of a desktop distraction, and is thus unlikely to feature any colleague-upsetting music or FX in future releases. <br /><br />It is pretty easy to get to grips with, but difficult to master. It aims to have the same vibe as Robotron 2084: you always feel you can do better than your last go, and know it won&#039;t take long to get to where you left off.]]></description>
			<category>Grand Theft Nautical</category>
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			<author>Sean Sutton</author>
			<pubDate>Tue, 22 Jul 2008 21:36:43 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=07&amp;entry=entry080722-143643</comments>
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			<title>Blog functionality extended</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080711-142525</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_home.png"/></span> I&#039;ve gone back through each blog entry and tagged them with a category. At this time of writing, they&#039;re visible to the right under &#039;categories&#039; (I may try to collapse this in future, as it eats up a good amount of screen space).<br /><br />The benefit of this is that now each project can have a diary section. I have added this section to  <a href="http://prawnstarproductions.com/uwe/crystalcapers/index.php?p=games" target="_blank" >Capers</a> for a quick glimpse of how this addition will appear across the site. Some projects share blog entries, so those featuring this new diary section should have a lot of related content early on.<br /><br />It is down the versatility of the SPB software that drives this site. It has been a great servant and the team behind this free engine have done a great job.<br /><br />I am hoping to automate the tab population at the top of each project page. A simple script will add tabs depending on the files it finds in the same directory as it is. A file (and that may include html and php pages) containing the words &#039;download&#039;, &#039;reflection&#039;, &#039;play&#039; etc. will each prompt a tab to be automatically created and added along the top. It won&#039;t look any different, but will save me a great deal of time going back and adding them all manually.<br /><br />Why mention it here? Well, it may be delayed while I figure out how to integrate this new diary functionality with it.]]></description>
			<category>, Crystal Capers</category>
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			<author>Sean Sutton</author>
			<pubDate>Fri, 11 Jul 2008 21:25:25 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=07&amp;entry=entry080711-142525</comments>
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			<title>Byte Compare - a file comparison utility</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080708-071958</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_apps.png"/></span> A new project has prompted me to add a new area to the site. I have recently created<a href="http://prawnstarproductions.com/apps/bytecompare/index.php" target="_blank" > a file comparison</a> tool designed to quickly identify similar chunks of data amongst a set of files.<br /><br />I have created Byte Compare to test out a theory I had for a comparison methodology which would allow accurate analyses to be performed quickly. While I fully anticipate being rumbled on this, I am not aware of any one else having conceived of this approach to-date, making this application unique.<br /><br />This is the first release, but it has undergone nearly three weeks of development including a substantial testing period. I am currently scouting around communities to see who this solution might suit beyond those already cited in the ReadMe.<br /><br />It is highly customizable, including save facilities for logs and profiles.<br /><br />For more information on how Byte Compare scans differently to any other comparison tool, please see the heading &#039;How it works&#039; in the accompanying documentation.<br /><br />This project - along with  <a href="http://prawnstarproductions.com/uwe/randomterrain/" target="_blank" >Random Terrain</a>  - fall under the heading of applications most fittingly, prompting me to add the new section (see &#039;apps&#039; in the top right menu).]]></description>
			<category>Byte Compare</category>
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			<author>Sean Sutton</author>
			<pubDate>Tue, 08 Jul 2008 14:19:58 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=07&amp;entry=entry080708-071958</comments>
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			<title>Portfolio page &amp; cleanup</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080608-133449</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_home.png"/></span> I have added a  <a href="http://prawnstarproductions.com/portfolio/index.php" target="_blank" >portfolio page</a> to this site. It is designed to accompany my CV and offer a third dimension - backing up what I say with real world and academic examples. The aim from here is to get a job in game design - specifically on the concept and team management side. <br /><br />If you are in the game design industry and are visiting this site for the first time, please contact me for a CV. If my CV has brought you here - then I&#039;m delighted and please feel free to comment on any of the projects here that strike you.<br /><br />Finally - one tiny clean up: the tab &#039;blog&#039; has been changed to &#039;news&#039; so it is less likely to get overlooked when people link to other pages.<br /><br />Lots of things change from here, but they&#039;re exciting times and I&#039;m sure future projects on this page will demonstrate that.]]></description>
			<category></category>
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			<author>Sean Sutton</author>
			<pubDate>Sun, 08 Jun 2008 20:34:49 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080608-133449</comments>
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			<title>Last batch of UWE projects uploaded</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080608-130459</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_uwe.png"/></span> A good few updates this weekend brings the total number of projects under UWE to 12. The projects cover four years, and - as has long been cited as a priority - virtually all the assignments that lend themselves to web technologies are now uploaded... the good, the bad, and the  <a href="http://prawnstarproductions.com/uwe/oldhomepage/holdingindex.php" target="_blank" >downright ugly</a>! Yes - I have completed the degree and look forward to making games for a living.<br /><br />OK. I have finally uploaded the  <a href="http://prawnstarproductions.com/uwe/3d2/index.php" target="_blank" >second assignment</a>  of the 3D modeling module. This is a brief character animation sequence which has been roughly rendered out from Motion Builder using a rather blunt video and sound ripping application. That said - it is better than nothing and my thanks go to the chap who made the app (the name of which I have completely forgotten!). Also to Ben for his help making this animation much better than it would otherwise have been.<br /><br />Next up - I have uploaded a brief  <a href="http://prawnstarproductions.com/uwe/lipsync/index.php" target="_blank" >lip syncing</a>  scenario which was created as part of the 3D sequence mentioned above. It really is a largely unrelated sequence (though it is a part of the same spec) so I&#039;ve added it separately - this also helps to clarify the range of technologies I covered in this module for the Portfolio page (read the next post for info on this :))<br /><br />The last of the UWE projects I uploaded is  <a href="http://prawnstarproductions.com/uwe/randomterrain/index.php" target="_blank" >Random Terrain</a>. This is the second part of my final year project (along with the  <a href="http://prawnstarproductions.com/uwe/dissertation/index.php" target="_blank" >dissertation</a>). The accompanying readme file for this app is vast and - along with the accompanying blurb on the description page - there&#039;s little more I need to say here. Suffice to say it is comfortably the biggest programming project I have been involved in. <br /><br />So - the next post will introduce the plan from here and the birth of my portfolio page. Thanks for reading.]]></description>
			<category>Random Terrain, Lip Sync, Character Animation</category>
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			<author>Sean Sutton</author>
			<pubDate>Sun, 08 Jun 2008 20:04:59 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080608-130459</comments>
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			<title>Dissertation uploaded</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080509-085256</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_uwe.png"/></span> This is the dissertation I submitted for the final year. Along with the Application Development Project (yet to be uploaded), this is the most important component in terms of marks. <br /><br />I will be making amendments to it in the future. It is far from perfect but I am delighted with the final piece given the difficulties of the past year. Please do not hesitate to contribute either by leaving a comment on the description&#039;s page or sending me an email. Game narrative is a topic of sincere interest to me and I welcome all opinions.<br /><br /><a href="http://prawnstarproductions.com/uwe/dissertation/" target="_blank" >The link</a>.]]></description>
			<category>Narrative in Digital Games</category>
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			<author>Sean Sutton</author>
			<pubDate>Fri, 09 May 2008 15:52:56 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=05&amp;entry=entry080509-085256</comments>
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			<title>Site maintenance</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080507-023311</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_home.png"/></span> Please note that this site is undergoing maintenance. One of the things being worked on is a dynamic menu system. This is working a little inconsistently at the moment. <br /><br />The site is otherwise working fine, but please don&#039;t get disgruntled if the menus disappear / get re-ordered now and again. Thanks!]]></description>
			<category></category>
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			<author>Sean Sutton</author>
			<pubDate>Wed, 07 May 2008 09:33:11 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=05&amp;entry=entry080507-023311</comments>
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			<title>Bobby&#039;s Beard has a new home</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080429-082106</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_design.png"/></span>I have added <a href="http://prawnstarproductions.com/design/bobbysbeard/index.php" target="_blank" >Bobby&#039;s Beard</a> to the designs section and updated all of the &#039;creation&#039; pages for all of the designs there. This means no more dead links on this site!<br /><br />Prawnstar is growing really fast now - I still have a day&#039;s work to do just getting the latest projects online. Beyond that - a major overhaul is needed to improve the infrastructure of the site. Meta tags, showcase reels, dynamic menus, and much more.]]></description>
			<category>Bobby&#039;s Beard</category>
			<guid isPermaLink="true">http://www.prawnstarproductions.com/blog/index.php?entry=entry080429-082106</guid>
			<author>Sean Sutton</author>
			<pubDate>Tue, 29 Apr 2008 15:21:06 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080429-082106</comments>
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			<title>Capers&#039; latest fixes</title>
			<link>http://www.prawnstarproductions.com/blog/index.php?entry=entry080429-053846</link>
			<description><![CDATA[<span class="imgLeft"><img src="/_gfx/index/icon_uwe.png"/></span> There&#039;s normally a long wait between initial releases and maintenance releases with me, but  <a href="http://prawnstarproductions.com/uwe/crystalcapers/index.php" target="_blank" >this</a>  is the second fix-up in less than month. I hope it continues.<br /><br /><br /><br /><br />v3.0 fixes:<br />- buggy engine not as loud<br />- status messages not displayed for as long<br />- switch between cameras quicker<br />- buggy noise no longer runs into game over message screen<br />- victory screen time is now correctly displayed<br />- background music now loops correctly.<br /><br />The whole experience should now be a lot more polished. Please post your high scores in the comments section on the <a href="http://prawnstarproductions.com/uwe/crystalcapers/index.php" target="_blank" >game page</a>. There&#039;s no major outstanding work left (at least - I don&#039;t think so).<br /><br />I would like to again thank aunt nadia for the music in this game... great job as always.]]></description>
			<category>Crystal Capers</category>
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			<author>Sean Sutton</author>
			<pubDate>Tue, 29 Apr 2008 12:38:46 GMT</pubDate>
			<comments>http://www.prawnstarproductions.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080429-053846</comments>
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